Iceland Mobility C2

This Mobility C2 Iceland Mobility has been configurated as the 2nd European Congress: “3D Printing, Vr and Programming” of the Project : Girls and Boys are Programming in Europe. with code 2019-1-CZ01-KA229-061282.

In this congress, Teachers and students from the differents schools of the erasmus project participated in the following activities : cultural activities, formation sessions, exhibitions and Working Sessions.

Covid Impact

This mobility has suffered many problems due to Covid restrictions and It was very near to be cancelled ( with the rest of the project ) however thanks to the efforts of the involved teams, it has been posible to Carry it out .

This mobility was originally planned for 16 of march of 2020 but due to the irruption of the panthemia in Europe and the all airports clousure that weekend, it had to be cancelled. Indeed we were a bit lucky because we were very near to get stuck in Iceland with the students for months and months. Other big problem was that many airlines and hotels did not gave back the money or they only gave some vouchers which were useless because they had to be used within a year. ).

After a 2020 Summer when COVID restrictions had been lowered, the Coordinators suggested the possiblity to carry out this mobility in october 2020, All the teams agreed and prepared their trip but suddenly at the end of september 2020, it appears the second wave of the panthemic and it had to be again posponed (with all budget problems of cancelations that it involve once more).

Finally, After a second year of restrictions but with the hope of an improvement of the situation, in a virtual Meeting in June 2020 . Teams decided to plan the mobility for september 2021.

Everything was going on, although we had serious budget problems and many of the participant paid their travel by themself because the Erasmus grant was lost in previous cancellations.

Unfortunately, in August 2020, there was an uprising of the COVID cases in Europe and many goberments hardened the conditions to travel (Vacination and Test) . Many students didn’t acomplish the requirements in some countries (vacination age not allowed in Italy and Spain) but it was possible to be vaccinated in others (C. Republic & Portugal) so we decided to make a mixed online-presential mobility where many of the workshops where retransmited using Etwinning & Google Meet Platform.

Synergies

This congress was set at the same school and time that the European Congress: “DESIGN WITH 3D PRINTING: APPLICATIONS TO ART AND EUROPEAN CRAFTSMANSHIP” from UIPEC Eramus Project and we were lucky to share many synergies and some activities with them.

Contents

In this mobility, we will develop the planned 3D, programming and Virtual Reality contents. This Mobility has also will benefy of the Industrial especializations VET studies of FNV school.

  • Virtual Reality
  • Learning Different Models of VR devices
  • Creation of 360 degrees models
  • Aplication of 360 – VR Technology to Local Enterpreneurship and natural Heritage preservation of puffins

  • 3D Printing
    • Tinkercad software
    • 3D formats STL or OBJ
    • NETFAB Program
    • Checking 3D models using Slic3r Program
    • Conversion to print Ultimaker Cura model
    • Scale, size and location on the printer.
    • Slicing 3d Design
  • Programming
    • Python programming

Planning

Sunday 12 /09/2021

  • FNV Organizes the Portuguese and Czech R. Team pick up at Keflavik Airport which is 400 km away from School (Spanish team will rent its own car.)

Monday 13/09/2021

  • 8:30 Opening Ceremony @FNV School .
  • 9:00 Introduction to the schools participants and Congress planning
  • 10:00 Coffee Break
10:30 Get to know FNV Installations

11:00 Workshop: 3D Metalware Printing by FNV Staff

FNV has several Numeric industrial machines which can create 3d Designs in Metal
  • 12:00 Lunch
  • 13:00 Visit the surroundings of Souderkrokur
  • 14:00 Activity Students and Teachers Erasmus Golf Cup : Students and teacher enjoyed the local Golf camp in Souderkrokur
  • 15:00 Workshop: VR Technology to Local Enterpreneurship and natural Heritage preservation of puffins . First world Puffins museum is located in Souderkrokur as an tecnhological inniciative of one of the FNV Teachers using VR to make you feel as a puffin in the nest.
  • 16:00 Exhibition: Virtual Reality museum The battle ol Iceland
  • 17:00 Discussions and end program day

Tuesday 14/09/2021

  • Arrive @ FNV: 8:30
  • 8:45 3D Printing Workshops Printing Technologies Workshop ( Retransmited Online to spanish and italian students).
  • 12:00 Lunch
  • 13:00 3D Slice printing Workshops ( Retransmited Online to spanish and italian students).

  • 15:00 Skagafjordur Herigate : A visit to Giottislaug. the legend natural warm pool & Practice creating a VR shot

Wednesday 14/09/2021

8:30 Daytrip around Skagafjordur with visits to interesting places in light of project focus.

Visit: Hofsos : Basalt Columns , Thermal waters, Crafts, Entrepreneurship & Tourism & Practice creating a VR shot

  • 12:00 Lunch
  • Visit: Vatnsleysu Horse Farm – Icelandic Pedigri
  • Workshop Horse craftings and Metalware
  • Visit : Fosslaug Skagafjordur waterfall
  • Exhibition Glaumbær Ancient craftings way of live
  • Nothern lights Visualization : Icelandic team make a forecast that Wednesday night would be the best day to see this wonder of the nature because there would be no rain and very litlle clouds and the radiaton would be the right. Students got this wonderful experience forever in their memories.

Thursday 15/09/2021

  • 8:30 – 12:00 Python Programming Workshop ( Retransmited Online to spanish and italian students ).
  • 12:00 Lunch
  • 14:00 VR Workshop Creating our own VR world ( Retransmited Online to spanish and italian students ).
  • 15:00 Workshop: Myrkur Games A meeting with a real Videogame programmer ( Retransmited Online to spanish and italian students ).
  • Dinner

Friday 16/09/2021

  • Project Evaluation and Management
  • 8:30 – 9:30 Evaluation & Analisis time: Have we met out goals for the project meeting?
  • 8:30 – 9:30 Improvement proposals for next meetings
  • 10:30 – 12:00 Planning next mobilities
  • 12:00 Lunch
  • 13:00 – 14:00 Meeting certification delivery ceremony.
  • Sum up and farewell

Dissemination

This congress was diseminated in several ways.

We created an Etwinning event : so that many colleages could follow the activities

We created a codeweek event :

From this lines we want to thank organizators them for their attentions.

Celebrating Europe Day

Last week We celebrated the Europe Day with a serie of activities like a videoconference , and an Etwinning Event


The organized an activity to remark the importance of Europe in each country.

GPBE Java Tutorial

One of the objetives of the project is the creation of quality content like this Java tutorial uploaded to our Youtube Channel

Introduction Java Video Tutorial

Creating a Class Java Video Tutorial

Final Java Video Tutorial

Participation in Programming Hackaton

IES Playamar students from the Erasmus program “GBPE + Project Girls & Boys are Programming in Europe” participate in the TXACkathon Periodic contest (https://toolbox.uma.es/hackathon/) held on March 6

https://toolbox.uma.es/hackathon/

This platform is an initiative of the University of Malaga to bring programming closer to the youngest and also reduce the gender gap in female students when choosing technical training.

The TXACkathon Periódico is a pre-university level programmers’ competition on the ToolboX.Academy platform, created at the University of Malaga.

From these lines we would like to congratulate the organizers for this initiative.

Introduction to Alexa Skills Programming Workshop

This workshop about Introduction to Alexa Skills Programming was developed as and presential and online actitivity in Ies Playamar (Torremolinos) in the framework and actitities of the European Code Week 2020 (https://codeweek.eu/) with starts from 10 to 25 october 2020

We developed a short skill which gives information about our school and test it in the Alexa Interface

https://codeweek.eu/view/350327/introduccion-a-la-programacion-de-skills-de-alexa

From this lines we want to thank organizators them for their attentions.

GBPE Covid Measures

Covid -19 derivated problems and prevention Measures have been a big problem to develop all activities which were planned to will be carried out in 2020 and 2021.

Thanks to the Erasmus changes we can postpone all the mobilites and presential activities to next course.

So this academic year 2020-2021, we will develop online activities and we will improve our presence in Etwinning channel.

As soon as we have this point clear we will upload a new plannification for course 2021-2022

P5.js Workshop

This workshop about P5.js Javascript Framework for graphic design and games was developed in the first Mobility in Novi Jicin organized by Medelova High School and the collaboration of TIETO.

From this lines we want to thank them for their attentions.

360 Shot of this activity

Post from RICOH THETA. #theta360 – Spherical Image – RICOH THETA

We created a Brick Game with this code

// Global vars
var x = 300;
var y = 250;
var r = 10;
var dx = 3;
var dy = 1;
var c = 0;
var Psize=120;

function setup() {
  createCanvas(400, 400);
}


function draw() {
  background(0);
  stroke(255,0,0);
  strokeWeight(5);
  ellipse(x, y, r + r, r + r);

  //Update 
  x = x + dx;
  y = y + dy;

  // edges
  if (x + r > width) {
    dx = dx * -1;
  }
  if (y + r > height) {
    dy = dy * -1;
  }

  if (x - r < 0) {
    dx = dx * -1;
  }
  if (y - r < 0) {
    dy = dy * -1;
  }
  
  
// Drawing the Net
  stroke(255);
  for(let i=0;i<height;i+=5)  {
  if(i%2==0)   
  {
    line(width/2,i,width/2,i+5);
  }
}  
  
// Drawing the Paddle
  rectMode(CENTER);
  var Py=constrain(mouseY,Psize/2,height-Psize/2);
    stroke(0,255,0);
  strokeWeight(5);
    rect(20,Py,20,Psize);
  
  
  // Paddlel colision 
    if (x-r-r < 25   && (y-r > Py - Psize/2) && (y<Py+Psize/2) ) {
    dx = dx * -1;
  }
  
  // ball reiniciate
  if(x-r<0) {
   reset();
  }
  
}

function reset(){
  x=width/2;
  y=height/2
  dx=2; dy=2;
   }

IES Playamar

IES Playamar is a Bilingual Secondary School located in Torremolinos, in the south of Spain. It was founded in 1998. It is an ICT center. This school year our educational center serves 912 students aged between 12 and 20 years old.

This is the School Link : https://www.iesplayamar.es/

We offer ESO in fully bilingual (English) mode. And as post-compulsory education: Baccalaureate in the itineraries of Social, Humanities and Technology.

We also have two cycles of Vocational Training in the families of “Computer Systems and Networks” and “Electromechanics of Motor Vehicles in Dual Mode”.

The main problems of our context, based on the figures of the INE and the PISA report referenced to 2016 data, are:
-The high number of unemployed (22, 4%) and the consequent emigration.
-The growing number of students who leave school prematurely and the failure in education (25.8%, among the highest at the regional and national level)
-The low level of school performance (30%, among the highest at regional and national level)

Our school assists students from different socioeconomic contexts, and the training opportunities are not the same for everybody. We have a considerable number of immigrant students with special needs. Many families are not able to Give adequate support to your children in the school curriculum. These conditions lead to the direction and cloister of the school to take additional measures to balance them. We have a school accompaniment program during non-school hours in the center.

The school, as well as the region, possess an enormous natural heritage, in reality excessively exploited and deteriorated by the tourism and that, with the support of a good project, we are likely to make it sustainable by encouraging growth smart and inclusive (ET 2020). Through:

– Social Entrepreneurship, with a more efficient, supportive and responsible use of resources.
– Promoting inclusive growth through the promotion of multiculturalism among young people.

The teachers of the IES Playamar want to change this reality excessively dependent on seasonality and tourism.
Creating synergies, partnerships, initiatives that facilitate the start of a new development model, capable of giving an impulse, not only  economic and sustainable, to our environment but also in solidarity.

A vision shared by all the partners of this project was that, to achieve success in its implementation, it was
It is necessary to guarantee a team of quality teachers, motivated and committed. Hence, we agreed on the following
criteria that we have applied in all schools of our association.

Where is IES Playamar?

The reasons for joining us are:

1) IES Playamar teachers want to change that described reality. We intend to preserve and disseminate this ancestral knowledge about these crafts, especially those that are in danger of disappearing. And, on the other, to increase the employability of young people by helping them to start from the detection of opportunities in the craft sector using ICTs, so that they generate value and that, as their ancestors did, they can continue living from it. .

2) We need to continue with our strategic internationalization plan that began two years ago. Erasmus + is an opportunity. Regarding our potential, as a center, with the contributions to the project, indicate that:

1) Our teaching team is involved in the main relevant areas of knowledge of the project. The departments involved are: Art; History; Technology; Economy; Computing; English; Orientation and the management team

. 2) In this project the director, the association of fathers and mothers (families) and the administrative staff actively participate because, for them, it is also important to compare our organization and management with other educational systems.

3) The school interacts and collaborates with cultural institutions and craft associations in the area.